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The Why Of Play

The what behind the why… or something.

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Category: Game Breakdowns

Deer Hunter – Deconstruction

Here’s a deconstruction of Glu’s Deer Hunter 2019 that I did not too long ago. I try to cover a … More

Leveraging Player Communities for F2P Content

The player community is the heart and soul of any game regardless of the platform, genre or complexity. Without the … More

Designing Around Technical Constraints : With Example

As it is the case for anything related to making games, there’s always going to be constraints for a designer … More

Designing A Social Cooking Game From Scratch

Social games have been around for a long time. So it might not be much of an eye opener when … More

Mobile Game Design in India – Desirable Skills

Game Design in India, where do I begin? When I decided to be a part of the game industry 7 … More

Improving Retention for Older Games – With Examples

Retention has been the go-to statistic used to gauge quality of a game and a pretty reliable scale to calculate … More

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